

Those who played at least a few battles on submarines better understood their gameplay, strengths, weaknesses, and overall effectiveness. Separately, we should note that the perception of submarines appeared to be significantly influenced by the fact of playing on them.

Players' perceptions of submarines varied, but different attitudes towards change are normal. Of course, all this time we've been watching the perception of the new class as well, evaluating many parameters and metrics to make sure we're moving in the right direction. Thus the next step is getting the submarines into early access. That's a long way to go for developing one ship type, and we needed to move on.

Finally, only about a year ago, subs were added to Random Battles, where we, based on your battles, brought them up to release-ready status. The subs have come a long way in testing - almost three years since the concept was created. A continuous and regular flow of new content, new mechanics, and new gameplay introduces a wider variety of experiences and interactions between players - both of which are extremely important in a game like World of Warships. To keep players happy and engaged for many years to come, our game has to constantly evolve and change. The main purpose of adding submarines to the game is to diversify the game experience.Īdding a new ship type is a very big step for the development of our game. Why are you adding submarines to the game?
