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Maya hand model
Maya hand model








Then use Edit Mesh => Merge To Center for each pair of vertices (one from the finger and one from the palm) to join up the finger to the palm. Select the finger and the palm and fire off Mesh => Combine. So delete 4 faces of the palm as above to connect a finger to it. We want these numbers because the end of each finger has 8 vertices. (Also keep an extra duplicate of a finger for later to make the thumb.) Make a polygon cube for the palm with 8, 3, and 2 divisions for its width, depth, and height. To make the rest of the hand, duplicate the finger 3 times, scale them, and line them up as below. (And hitting number 1 on the keyboard lets you see the actual low poly geometry.) Now, Hitting number 3 on the keyboard gives the subdivided preview of the finger like below. To finish off the finger, delete the end face of the finger so that it is hollow. Middle mouse click the edges selected and drag the mouse to the right to increase the crease factor. We don’t want this to happen so much around the nail, so select the edges that define the nail and go to Edit Mesh => Crease Tool. Now extrude the tip of the nails out a little bit longer.Īs is stands now, the finger looks too straight, so grab the vertices below each knuckle and move them up slightly. Moving onto the nail, make an edge loop near the tip of the finger.Įxtrude the 2 faces facing the top and rotate it slightly (rotate the yellow rotator handle anti-clockwise slightly). To add more definition, we can repeat the previous step again and also add another loop around the middle of the 2nd knucle as below, but I’ll skip them for now. Then select 4 faces at each knuckle and extrude them up and inwards. To make the joints, add 2 edge loops on either side of where the knuckles will be as below. …and scale the tip of the finger inwards to make it thinner. Scale the end edge loops out to how long you want the finger to be… Scale the middle vertices out to make the cube a bit more round. To model a hand fairly quickly, start with a polygon cube with 2 divisions. A Hand modelled in Maya using subdivision Let’s start with the fingers So here I’ll share how I modelled a hand using the subdivision method. I’ve been making hands like mits for my low poly characters, but now I needed to make a hand for a high poly character.










Maya hand model